The team (some sort of transportation pun) in this year's transportation-themed game! Robots collect and score 9.5" balls ("Cargo") from either the floor or from human players located at Terminals. Cargo can be either red or blue, and teams can only score the color Cargo which matches their alliance color. Cargo is scored in the large Hub at the center of the field, either dropped into the Lower Hub or shot into the higher-value Upper Hub. At the end of the match, robots race to their Hangars, climbing up a series of horizontal bars to reach as high as they can.
We decided to design a robot that prioritized climbing over shooting, since, at 15 points earned, a Traversal climb was by far the most valuable action in the game. Because of our robot's climber design, we were the first team in North Carolina to successfully achieve a Traversal climb. George was also capable of scoring in the high goal, with a one-Cargo had an autonomous routine. George underwent a number of changes during the season - adding an external intake and flipping the shooter mechanism.
ECU was one of our highest-ranking competitions in our team's history, with the team ranked 1st at the end of Qualification matches and advancing to Finals as Captain of Alliance 1. In Finals, we won our first match before losing by a single point in both Finals 2 and the tiebreaker. We were thrilled and honored to earn for both the Event Finalist and the Industrial Design awards.
This event continued the success of our ECU competition, seeing us ranked 2nd at the end of Qualifications and the Captain of Alliance 2 in Playoffs. We also received the Innovation in Control award.